Monthly Archives: June 2016
I am kicking myself for not seeing this movie sooner. As a self-proclaimed kitsch enthusiast, I’ve always been familiar with the works of Margaret Keane – I even knew that for a time that her husband, Walter, claimed to have painted some of her works. To learn the scope and impact of this pop art movement, however, was beyond my belief. I think that it is important that this story is told, and the execution of said story could not be more apt than through the lens of Tim Burton.
Big Eyes steps back from the spectacle and leans on solely on story through character; Amy Adams and Christoph Waltz play off of each other seamlessly. Adams’ portrayal of a tortured artist is empathetic and powerful.
When Waltz as Walter Keane starts twisting that knife, you feel it. Each turn makes you sick to your stomach, which makes Margaret’s victory all the more satisfying. And it’s not like he’s a villain from the get-go; you can see these people fall in love, and it makes you wonder if he was truly intending on using her from the beginning, or if inspiration struck and things snowballed from there. (Though, I’m thinking a combination for two.)
Even if you can’t stand her artwork, Big Eyes is an important film. This a story of a woman who struggles in a time where men were meant to be relied upon – a woman who lacks confidence, who is told to not even try because “people don’t like girl art” anyway. To see her rise and fall and finally stand up for her self, it just makes you feel good, you know?
Frankly, this is a story that needs to be seen – it’s just a shame that it received such little lift. Though the focused artwork of the film may be dated, the theme could not be more relevant today.
I’ve dabbled with World of Warcraft – I’m not an expert with the lore, or even half of the jargon – I just like making guys and exploring worlds, occasionally summoning demons to slay enemies. You know, casual stuff.
So when Duncan Jones comes along with a feature film, I get pretty excited: I’m a fan of his work (well, I only saw half of his feature films and that half left a great first impression), and a fan of the source material…until I realize this part of the story takes place well before anything I’m really familiar with, but I’m still up for the ride. So with this in mind, it’s super-hard for me to not have an ounce of bias, or at least understanding, but I really can’t wrap my head around this amount of backlash – well, not entirely anyway.
I’d like to start with the elephant in the room, Garona:
Now, Garona is a half-orc – whether she is known to be half-human or half-draenei at this point in the story is neither here nor there. This is what lady orcs look like in this movie:
Painting a lady green and giving her tusks an orc does not make. Even if she is a half-orc, those are some ridiculously strong “other” genes – especially when she looks like this in the game:
Frankly, even with all the suspension of disbelief within me, I was not convinced this woman was half-orc. Maybe a thicker brow or yellowed, more pronounced teeth would have helped convinced me – considering how great all the other creatures looked, comparatively she was kind of embarrassing (from a purely objective standpoint).
Garona aside, this was a pretty convincing world. I dug the creature effects, the fights, and the costuming was pretty spectacular. However, reflecting on the world-building, I can see how some things are lost in translation.
In some interviews, Jones has compared his adaptation (and it’s reception by some) to the Lord of the Rings films: this is a new world that not everyone will understand or appreciate. The trouble is, Azeroth isn’t black and white: there’s a massive cast of characters to consider, with all sorts of motivations.
So in this film when Glenn Close pops in to tell one of our heroes about the power of “the Light,” this isn’t a metaphor – this is a literal religion that is detrimental to certain factions. For this sort of thing not to be explained, this character’s big moment comes off as hella cheesy. It’s lack of insight like this that makes these characters come off as terribly shallow – though with such a broad cast, it’s hard to focus on personal development.
Regardless of these issues, I think an audience can get itself wrapped up in the world of Warcraft. It’s pure epic fantasy – so if you’re looking for a fun escape, go for it. But if you can’t handle some swords and sorcery, look elsewhere. Hopefully with a sequel we can get more in-depth with some of these folks. Hopefully.